I thought this was a really great guide that took a crazy amount of time to write up, so I decided to post it here before it dies along with the rest of HaloWars.com. If any of you remember any guides you have read, feel free to post those as well. I will polish this up when I have the time.
It seems this is too big of a guide to paste into one post, so it will take up a few.
Halo Wars Guide: Anders
***ALL CREDIT GOES TO STUDMUFFIN***
Scouting
Scouting: Like most RTS games scouting is important but unlike most RTS games there are better faster ways to do it.
Sound: Because of when you delete or destroy anything just hearing an explosion can tell you a lot. If you hear an explosion one of two things happened, either he cleared a rebel base OR he got rid of a buildings and it is easy to tell which. To check for the rebel base one you can set a rally point in the rebel base, if it lets you set it there the base is clear or you can look at the rebel bases and if it’s on fire he cleared it. The building on his base can be checked by if you counter a unit and you hear an explosion he is most likely switching to a better suited unit to help deal with the units you have. Like when you get wolves to counter banshee’s if you hear a explosion he most likely switched to hunters and you should prepare accordingly
Rallying: like I said before you can set a rally point at a base and if you can set it there the base is clear, also for turrets to find out if you can harass and not take a risk just set a rally point on the turret spot if it sets there is no turret there
Pressing “A”: this is the fastest and best way to scout, if you think he may have switched to air press “A” over a factory/barracks or just everything and if it doesn’t say anything he made a different building there that needs to be scouted or you can use common sense as to what it is. If you want to know if he has a certain hook make sure to press “A” over the hook and it will say who controls it.
Points: useful throughout the game:
8 points: supply elevator
12 points: reactor hook
20 points: rebel base (40 total for EVERY kind of rebel base that it fully taken out)
This can used to your advantage in combo with other types of scouting, for example it is popular for some brutes to try and take both supply elevators, to check this check his points, 16 means he has both and isn’t uncommon for a brute to try and get away with I will explain a way to stop this later on in the guide.
1v1
About 1v1: 1v1 is my preferred game type because it is generally accepted to be the harder game type but also because it allows for a lot more builds and units to be used and is a lot less about executing a good build order and more about trying to maintain hook control with the right units with good micro.
Match-ups
About Match-ups: in every match-up whether you like it or not, one leader will have an advantage over other leaders on a certain map. It is important to note why you have the advantage and use it against that other leader, this will be lengthy as I will go through every leader vs. every leader on every map so to best make use of this part of the guide go only to parts that pertain to match-ups you are having trouble with
Reality check: In 1v1 Im not going to say anything is possible I will give a run down of what will happen in most cases on most maps almost always that if you don’t accept I don’t think you’ll get far. This is mainly for new players but if your facing cutter DO NOT expects ODST, hawks, grizzlies from the UNSC leaders, KILL THEM before they get those upgrades, if you cant you fail. Hooks can only help you never think that getting them will waste time (I used to think this when I was new). Most UNSC mirrors go like this. Hog battle-hook taking-tank battle (maybe hornets/cobras later on or instead of tanks) covie mirrors will go for either both leaders with there unique unit attacking each others base and a base race issues or they both Spam air at each other. Most UNSC Vs covie UNSC can almost only use infantry well vs. covie as a main part of your army and any unit can be used under certain circumstances and the covie will normally Spam air on release/tundra and on other maps as well but other maps also leave room for double hall or hall summit (most popular) anything is normally [WARNING] or just wont work or is used to mess around (ex: elephant rush).
Anders
Anders Vs. Forge (Release/Tundra): in the Match up of Anders Vs. forge on Release and Tundra Anders has the advantage because she can “go hogs better”. Which just means she gets gunner faster and has an easier time doing it because she wont have to delay any buildings or units. The bigger reason being gremlins. Gremlins let you win tank wars which is mostly what a UNSC mirror on this map is all about, going from hogs to tanks, but because you can make gremlins and tanks at the same time and the other UNSC can only make tanks you win by default (most the time) just because you have more sh! t then the other guy.
Early game consists of hog battles, a popular build on this map for going hogs as Anders Vs. Cutter is sp, sp, reactor, get gunner and upgrade pads while making more hogs. Why hogs? Hogs give map control and although there aren’t any hooks you needs hogs to defend and expand, expanding is an OPTION but not always what you’re aiming for.
For my own personal early game I NEVER stop making hogs at my main while clearing a base right away and upgrading pads when I get the money (and not queuing 2-3 hogs instead). The base will clear before all my pads are upgraded, THIS IS FINE. Wait for them to all upgrade THEN buy the base, once it is bought using the point scouting check to see if he also made another base. If so, attack it straight away so your base goes up and his doesn’t, just dance around the base hogs being the same speed he wont catch yours if you just go in circles around. Once the base is bought upgrade your main and one of two things are done, either go reactor on your main base as it is upgraded or go sp, then a reactor, you make a reactor first if your not sure you can defend the extra base because it allows earlier gremlins and gives you a back up plan, other wise get the reactor second and go sp, VD on your expansion and mass gremlins (double produce) and tanks (single pump) to get that army up because if he single based you WILL have a hard time defending so don’t upgrade the base till you start to win the battle for keeping your base up. Once the base is up your set and just make gremlins and tanks, get canister once the base upgrades by getting third tech.
Other more popular builds is to just single base, Just get enough hogs to defend and really try and get those pads upgraded, once upgraded upgrade your base and get tech 2, once you have tech 2 you must consider some things. Did you get tech 2 first? If so you go for tanks and gremlins, if not, consider gremlins and hornets because he started making tanks earlier hogs and tanks for a short time WILL beat gremlins tanks just because of grenadier damage and because numbers, so with hornets you can push him back and get an expansion up or just keep pushing or get tech 3, either of those outta hornets is viable. If you just go tanks and gremlins, that’s great! Now just do a trick with the gremlins that will make them auto-micro for you! This is faster and more effective, select only your gremlins and when you see his army press “Y” and then VERY quickly tell them to move somewhere, the gremlins should stun every unit at the same time and a different unit each. It’s very helpful and should always be used. If it gets to the point when you have an expansion and he doesn’t either double Spam tanks at him or you can go tanks and hornets if it isn’t working and it makes a good combo, if you both have an expansion consider the possibilities of cobras, though not used a lot on a map like tundra and release with only one way to and from your base they can be used to great effect, still make sure to have tanks and gremlins with them, they can help break stalemates.
Anders Vs. Cutter (Release/Tundra): In The match-up Anders Vs. Cutter on Release or Tundra Anders most defiantly has the advantage. She will have for the most part the same economy as cutter but because Anders “can go hogs better” which just means faster gunner and no delays in buildings/upgrading along with gremlins which helps win tanks wars which is mostly what happens early game is hogs vs. hogs and then tanks vs. tanks. But because Anders has the gremlin and can make tanks at the same time with little to no delay she will win by default (most the time) just because she has more sh!t then the other guy.
Early game consists of hog battles, a popular build on this map for going hogs as Anders Vs. Forge is sp, sp, reactor, get gunner and upgrade pads while making more hogs. Why hogs? Hogs give map control and although there aren’t any hooks you needs hogs to defend and expand, expanding is an OPTION but not always what you’re aiming for.
For my own personal early game I NEVER stop making hogs at my main while clearing a base right away and upgrading pads when I get the money (and not queuing 2-3 hogs instead). The base will clear before all my pads are upgraded, THIS IS FINE. Wait for them to all upgrade THEN buy the base, once it is bought using the point scouting check to see if he also made another base. If so, attack it straight away so your base goes up and his doesn’t, just dance around the base hogs being the same speed he wont catch yours if you just go in circles around. Once the base is bought upgrade your main and one of two things are done, either go reactor on your main base as it is upgraded or go sp, then a reactor, you make a reactor first if your not sure you can defend the extra base because it allows earlier gremlins and gives you a back up plan, other wise get the reactor second and go sp, VD on your expansion and mass gremlins (double produce) and tanks (single pump) to get that army up because if he single based you WILL have a hard time defending so don’t upgrade the base till you start to win the battle for keeping your base up. Once the base is up your set and just make gremlins and tanks, get canister once the base upgrades by getting third tech.
Other more popular builds is to just single base, Just get enough hogs to defend and really try and get those pads upgraded, once upgraded upgrade your base and get tech 2, once you have tech 2 you must consider some things. Did you get tech 2 first? If so you go for tanks and gremlins, if not, consider gremlins and hornets because he started making tanks earlier hogs and tanks for a short time WILL beat gremlins tanks just because of grenadier damage and because numbers, so with hornets you can push him back and get an expansion up or just keep pushing or get tech 3, either of those outta hornets is viable. If you just go tanks and gremlins, that’s great! Now just do a trick with the gremlins that will make them auto-micro for you! This is faster and more effective, select only your gremlins and when you see his army press “Y” and then VERY quickly tell them to move somewhere, the gremlins should stun every unit at the same time and a different unit each. It’s very helpful and should always be used. If it gets to the point when you have an expansion and he doesn’t either double Spam tanks at him or you can go tanks and hornets if it isn’t working and it makes a good combo, if you both have an expansion consider the possibilities of cobras, though not used a lot on a map like tundra and release with only one way to and from your base they can be used to great effect, still make sure to have tanks and gremlins with them, they can help break stalemates.
Anders Vs. Anders (Release/Tundra): This match-up can be tricky is mostly about micro, Like all the UNSC mirrors it is about hogs early game and then going tanks and gremlins, but because the other anders player can also go gremlins it can sometimes turn into who can get canister first and get away with it or who can expand and get away with it or just as simple as who has the better micro. Like the UNSC mirrors always are the build order is almost always SP, SP, reactor. After that it is really up to you and very situational.
Personally I like to never stop making hogs and upgrading pads at the same time (try to not queue up more then 1 hog at a time). Killing a base will take less time then upgrading all your pads so make sure to wait till ALL the pads are upgraded then buy it, the hogs are to make sure you can keep the base, once the enemy uses point scouting to see what your up to he WILL try and stop you mid-way and after it’s bought so the hogs will help A LOT especially when he stops making hogs to get tech 2. Once you can buy the base and single pump tanks with double produce gremlins to defend it. They will always be trying to try and take the base out. Gremlins will be what really helps you hold the base, to make your gremlins auto-micro and gives you a better chance first select all your gremlins, when you see his tanks press “Y” over one unit and then VERY quickly move away and the gremlins at the same time will stun a different unit each, a very fast and effective way to use your gremlins. Once you start to push his attack back upgrade your base and get canister then gremlins plus canister tanks will beat him, if for some reason it doesn’t, double produce tanks or go hornets tanks. Once he also expands and your both throwing tanks at each other getting cobras can be a good idea but don’t get more then three. Spartans are for VERY late game don’t try and go straight Spartan tanks.
Alternatively and more commonly both players single base and it comes down to who has the better micro, in which case get tech 2 as fast as you can and get only enough hogs to defend, as soon as you get tech 2 make gremlins and get a VD, once the VD is up get tanks and gremlins and when you run into the other army stun the other tanks or at least try to because tanks do more damage then tanks so stunning them is more helpful. If the other guy cryo your army cryo his right after to make it invalid, for this reason cryo bomb is more for stopping air and why I don’t suggest hornets in a anders mirror unless your behind in tanks and it’s your only shot, just be sure to dodge the cryo bomb and use this time you have pushed him back to get tech 3 and a VD for canister with canister you will be back into the game.
Anders Vs. Brute (Release/Tundra): A very annoying match-up was personally I gives the advantage to the brute. There are two things you have to worry about and neither is easy to stop.
1.) The Brute gets two turrets and brutes and brute rushes, this can be hard to stop without turrets
2.) Another popular thing for brute to do is go for double summit or wraith banshee combo
For some better advice that is very good from a great Anders player (better then me) here is a old post by buster for what he does…
QUOTE
Release 2 options.
SP,SP,R,SP,SP.R AP.
Go grenadier hogs and hornets. Don't bother with too much early hog harassment, if you lose a single hog it's not worth it.
force him to put up 2 turrets, delay his brute harassment, building flamers set's you too far back. maybe build a turret if you feel the need.
Get a grenadier at 5/6 hogs, 6 is best, 5 if you've lost a hog/a few. once you have 2 honrets and grenadier attack his base NON-STOP. you have high building damage, you have fast units, and wraiths can't catch hogs behind bases too easily.
Option 2
SP,SP,R,SP,SP/(B?) R,VD .... ADV later.
only build 3 gunner hogs, go high eco, build a barrcks if you need one, if you save money on hogs, and force 2 turrets, you should be able to get a fast tanks out. then save money for an advanced reactor either straight away, or after 1/2 more tanks, then make wolverines, and tanks unupgraded. you'll have extra money coming thru, tech gauss, then start building them along with only tanks, then get canister. move to his base with canister+ gauss, defend yours with wolverines (2 is enough, next hogs + VD units will stop any number of banshees)
/QUOTE
Hope that helps but I will also say what I am more used to doing. The current most used and popular strat OVERALL (it’s not a build order more of a plan on how to go about winning this match-up.) Is to turtle tech 3 and get gauss (to beat banshee’s and for building damage and speed, and hornets (to beat wraiths help vs. banshees along with making switching to hunters a bad idea, any vampires the covie makes will die to gauss to quickly). To accomplish this either follow the above quote or do what I do, which what I do is not a very good way and pretty luck based almost because I do have a hard time with this match-up but I like to go sp, sp, sp, reactor and get two back turrets then just get hogs and upgrade pads. I don’t get a reactor second or third because I don’t plan on attacking I plan on TURTLING, third turret can be necessary but only if you see them start to attack just stat making any turrets you can get away with. If he rushes with brutes you need to think of your options, you either counter attack with 7-10 hogs with grenadier or you try to fend it off, try to pull off the counter attack, if you cant just try and kill brutes farthest from the brute and if he really starts to get a lot of brutes just toss a D-bomb and ram the brutes, the turrets will make him go away for good and if he doesn’t counter attack or if he is REALLY low health ram the brute and get gauss.
If he trys to boom to wraiths and banshee’s, you DO NOT attack first! Wait by his base with your army (outta the path he will likely take but close to his base) and when he attacks with wraiths and banshee’s attack at the same time and Drop a D-bomb. Kill the front turrets and then aim for the main base, you will drop his base MUCH faster then he drops yours, now when you kill his base don’t go back and defend just rebuild at his base and when your base does die he will most likely have timed out or try to rebuild, if he rebuilds because you have hornets you jut kill his base and not let it go up. He won’t have enough money to stop you. Try and cryo the banshee’s while doing this base race as it will likely be your only chance to try to, make sure you sell all your buildings when your base goes down.
Video:
https://www.youtube.com/watch?v=RD1J8g6CcAsVideo:
https://www.youtube.com/watch?v=8rfaRAGNzwE https://www.youtube.com/watch?v=pTYAH7OMxM0&feature=channelAnders Vs. Arby (Release/Tundra): I would have to give the advantage to arby, he is hard to deal with and get off your base and if he just sits back he can take out a lot of things and really drag out the game because if you kill the arby you have one minute to kill the temple or he will be out again and if you used a D-bomb to kill him it can be frustrating. He can also chain all your hogs and kill them all.
Generally it’s like facing brute except without turrets, a good way to try and win early is to get quick grenadier and just get less hogs and drop a D-bomb and kill his temple and blessed warehouses, then run away before the D-bomb goes away and you’ll be far enough ahead to get canister and gauss which is what you really need to deal with arby. To get to this just go the standard “sp, sp, reactor” and upgrade your pads while making hogs. Once you upgrade your base stop making hogs and go straight for gauss and canister tanks, get turrets if he has a lot of air, also if he trys stopping you by harassing just go to his base, to prevent from getting chained set one hog near the teleporter and the rest out of rage range of the isolated hog, once arby comes back he will rage that other hog this gives you time to react, now just run way, if he does happen to catch some of your hogs split them up, half one way half the other, if only some are behind just send the last 2 behind, it sucks but it’s better then losing all of them. Try and hold out till you can get enough canister to kill arby (hopefully with gauss) or try and get an expansion and get the wolves tank combo (hard to pull off) if you cant you will lose and I can’t give much else for advice sadly. Mainly try and make the most use outta your hogs as you can and use the D-bomb wisely with the goal of gauss and canister in mind (you don’t need both if arby goes hunters, just make sure to go hogs with your tanks even if you don’t have gauss).
Anders Vs. POR (Release/Tundra): though anders does in have an advantage on this map NEVER count the POR out, a good POR can pull off these kind of wins or at least put up one hell of a fight, that aside Anders does have the advantage, the POR is slow and has to get blessed and 1-2 turrets just to move out. He is also slow, he cant stand up to a go amount of hogs either making him unable to do anything without two turrets a upgrade and a wraith/hunter or 2 as escort.
On a big map like Release or tundra you can really exploit his slow speed, unlike against arby/brute you wont turtle you will be aggressive and gain map control and be able to build up what should be very easily. The way I handle the POR is the build: sp, reactor, sp. With the early reactor get gunner and head over so that it’s timed that you get gunner AS you reach the base, if he has a turret go to the side that doesn’t, just try and micro your hogs, only watch out for beam, once the POR gets blessed (which he will) to make you move out, start to run away (make sure to have been building a lot of hogs while doing this) expand, POR wont have citadel to make units to stop you and you will have enough hogs to make POR recall without units near him. That’s best-case scenario though. A good POR can make you leave with you doing most the time nothing except a delayed warehouse. Because of this he will either try or go wraiths to stop your base. For this reason have a lone hog in the middle to look for POR, if you see him alone stop him. The best way to micro and kill a POR/make him recalls is to drive all the way by then again and again. The POR wont get many shots off making him recall. Make sure you have scouted, if he goes wraiths to help him stop you he wont have a lot, so get a barracks first and keep making SP’s on it afterward (the more buildings the stronger a base), once the barracks is up get Spartans (you should also get grenadier by now) bring the warthogs to the back of the wraith to block it from running from the Spartan, even if you don’t jack anything it buys time for more hogs and a stronger base through more buildings. Also if you do jack one his attack will fail easily. Once he is pushed back go in for the kill with hogs. If it fails to work then get gauss and just keep pushing. If you really are outmatched to take out his army of hunters/wraiths then get all your hogs near his base outta site and when he attacks you attack him. You have more building damage and he cant get back before he loses all his warehouses/base and if he doesn’t go back you have two bases and more building damage so you will win.
Another way to go about it is like with facing arby. Single base, make lots of hogs early while upgrading pads and when you upgrade your base stop with hogs and get tech 2 and try and win with a push from grenadier hornet combo. If you see it isn’t working as well as you thought then stop making units and keep him at his base as long as possible to get tech 3 and get gauss and wingmen and just keep trying to win through either a base race with building damage or through just sheer power. To best make use of your hornets just have them stand still as they stop shooting when moving so only select hogs and move them while the hornets just provide support. It works well, if the POR gets vamps, cryo them and then move in to finish them off leaving him unable to deal with your hornets making you win.